License.
License Terms
Effective date: August 5, 2026 · Version 1.0
Thank you for supporting my work.
Every track on this site is personally composed, performed, and produced by me, Dylann Taylor. No AI is ever used in the creation of my music.
In short: you can use my music in videos, podcasts, games, film, and paid client work — commercially, worldwide, forever, with no attribution and no additional fees. That includes shipping the music inside a game you sell.
Which license applies depends on what you downloaded:
Paid packs and tracks — the Standard License in §2.2. Every tier carries identical rights; the tiers differ only in how much music you get.
Free packs — most carry that same Standard License at no cost. A small number are released into the public domain under CC0, with no restrictions at all. Each pack's page says which.
Membership materials — stems, MIDI, session files and sample content have their own terms, in §3.
Larger productions — budgets of $50,000 or more, or broadcast, cinema and paid ad campaigns, need a Studio License. See §2.4, and email me for a quote — it's usually quick and painless.
Whatever you're using: please don't resell the music, chop it into a sample pack, feed it to an AI, or register it with Content ID.
Not sure what applies to you? Just email me.
1. Definitions
"I," "me," "my" — Dylann Taylor.
"You" — the individual or organization that purchased or was granted access to the Materials.
"Materials" — anything I provide through my website, store, or membership: music packs, individual tracks, stems, MIDI files, session and project files, presets and patches, sample content, notation, virtual instruments, and written materials.
"Production" — a video, film, television program, advertisement, podcast, game, application, live performance, installation, or similar work into which the Materials are incorporated alongside other content.
"Production Budget" — the total cost of producing the Production: fees, crew, talent, equipment, post-production, and licensing. It does not include media spend, which is handled separately in Section 2.4.
"Membership" — a paid subscription to the members' area of dylanntaylor.com.
2. Music Packs and Tracks
2.1 Content tiers and license tiers are different things
My music is sold in tiers. The tiers determine how much music you receive. They do not change your rights.
Single — one track, purchased individually
Essentials — the core tracks from the pack
Expanded — Essentials plus additional versions, edits, and alternates
Compendium — everything in the pack, including any stems, MIDI, and additional formats
The Archive — the full catalogue, as described in Section 2.6
All five carry the identical Standard License set out in Section 2.2. Whether you buy a single track or The Archive, you may do exactly the same things with the music. You are paying for quantity, not for permission.
There is one license upgrade, the Studio License, described in Sections 2.4 and 2.5.
2.2 The Standard License
Included with every paid purchase above, and with free packs under Section 2.8. Subject to Sections 2.4 and 5, I grant you a non-exclusive, worldwide, perpetual, irrevocable, royalty-free license to:
Synchronize the music with visual media in any Production
Use the music in games and applications, including music packaged inside your game or app build. This is normal use and fully covered.
Use the music in commercial client work, including work you are paid to produce for others
Use the music in monetized content — YouTube, streaming platforms, social media
Use the music in podcasts, audiobooks, and other audio Productions
Use the music in independent film, documentary, student film, and festival submissions
Use the music in live performance, theatre, dance, installation, and public presentation
Use the music in internal corporate work — training, presentations, trade show material
Use the music on websites, in apps, and in digital advertising not distributed via broadcast or cinema and without a paid media spend of $25,000 or more
Edit, loop, trim, fade, re-arrange, and re-balance the music to fit your Production
No attribution required. Credit is welcome, never obligatory.
No additional fees, territory restrictions, term limits, or reporting requirements. Your license does not expire and does not need renewing.
2.3 The files in your tier, and how each is licensed
Full mixed tracks — licensed as described in Section 2.2.
Stems and multitrack files (included in Compendium) — licensed for use as music within your Production under Section 2.2. Mute them, re-balance them, duck them under dialogue, build a custom edit, use only the parts you need.
You may not extract, isolate, re-sample, or mine sounds from stems for use as source material in a sample library, loop pack, instrument, or other product. See Section 5.3.
MIDI files (where included) — use freely in your own compositions, commercial or otherwise, no restrictions, no attribution. You may not compile my MIDI into a MIDI pack for distribution.
Project and session files (where included) — for study, reference, and adaptation into your own work. Do not redistribute them.
2.4 When you need a Studio License
The Standard License covers the great majority of uses. You need a Studio License if any of these apply:
Your Production Budget is $50,000 or more.
Your Production is advertising distributed via broadcast television, radio, or cinema, or advertising with a paid media spend of $25,000 or more, whatever the production budget.
Your Production is a theatrical feature film, a broadcast television program, or a streaming original series commissioned by a network, studio, or platform.
The music is delivered to your end users as audio content in its own right — for example inside a sample library, a music-making or DJ app, a plugin, a musical toy or instrument, or any product where the audio is part of what your customer is buying rather than the soundtrack to your work. Scoring a game, app, or film is not this — that's the Standard License, and it's fully covered.
You need a signed license agreement, a rights warranty, indemnification, or documentation compatible with errors & omissions insurance.
That last point plainly: if your legal or clearance department needs paperwork, that's a Studio License. A purchase receipt is fine for most uses, but it isn't a negotiated agreement and it won't clear E&O.
2.5 The Studio License
Quoted individually, based on medium, territory, term, and media spend. Most are straightforward, and usually more reasonable than people expect.
It includes everything in Section 2.2 without the limits in Section 2.4, plus:
A signed license agreement naming you, your Production, and the specific Materials
A warranty of rights and indemnificationDocumentation suitable for network, studio, distributor, and E&O review
For a fast quote, email me with: the track or pack, a short description of the Production, the Production Budget, where it will be distributed, the territory, the term you need, and your deadline.
Exclusive licensing and buyouts — contact me. Negotiated individually.
2.6 The Archive
$199. A one-time purchase granting the Standard License, at the Compendium tier, to every pack in the catalogue as it stands on the date of your purchase.
Packs released after that date are not included. You'll always have the option to buy them individually, or to receive every new release automatically through the Membership.
Your license to the packs you receive is permanent and never expires. The Archive carries the same Standard License as any other purchase, and the thresholds in Section 2.4 apply to it in the same way.
The Archive price rises as the catalogue grows. What you pay is fixed at the time of purchase, and so is what you receive.
2.7 Clients and teams
If you produce work for a client, your client may use the finished Production without buying their own license. The license travels with the Production, not with the client — and the thresholds in Section 2.4 are assessed against your client's Production, not your fee.
The license is granted to one individual or one business entity. If team members need to work with the source files independently, each needs their own license.
2.8 Free packs
Free packs come under one of two sets of terms. Each pack's page states which applies.
Free — Standard License
Most free packs carry the same Standard License described in Section 2.2, with the same restrictions in Section 5. They are free of charge, not free of terms.
Use them commercially, in client work, in monetized content, in games you sell, in film and video — at no cost, with no attribution required, forever. But do not redistribute them, resell them, or use them as sample source material.
The Section 2.4 thresholds apply to free packs as well. If a project using free music crosses into broadcast advertising, cinema, or a $50,000-plus budget, a Studio License is still required. This almost never comes up, and I'm reasonable about it — just get in touch.
Currently: Blippy Bits, Buzzy Bits, Playful Piano.
Free — CC0 (Public Domain)
A small number of packs are dedicated to the public domain under CC0 1.0. These carry no restrictions of any kind. You may use, modify, remix, sample, redistribute, and resell them, commercially or otherwise, without permission, payment, or attribution. Nothing in Section 5 applies to them.
Currently: Super 16-Bit Sounds.
If a pack's page doesn't explicitly say CC0, assume the Standard License applies.
3. Membership Materials
3.1 MIDI files — use freely in your own work, commercial or otherwise, no restrictions, no attribution. Do not compile them into a MIDI pack for distribution.
3.2 Stems and multitrack files — licensed for use as music in your own Productions on the same terms as Section 2.2, and for study. You may not extract or re-sample sounds from them as source material. See Section 5.3.
3.3 Session and project files — for study, reference, and adaptation into your own work. Do not redistribute.
3.4 Presets and patches — use freely in your own work. Do not redistribute or include in a preset pack.
3.5 The Scrap Drawer, field recordings, and original sample content — recorded and created entirely by me, with no third-party library content, and therefore carrying a full commercial sample license. Use it in your own compositions and recordings, layer it, process it, chop it, transform it, and release the results commercially, with no fees and no attribution. You may not redistribute the raw files or use them in any sample library, loop pack, or product where the audio itself is what's being sold.
3.6 Notation and written materials — for personal study and practice. Do not redistribute or use in your own teaching materials without written permission.
3.7 What survives when a Membership ends — you permanently keep the license to any Materials you obtained while your Membership was active, under the terms for each category above. You lose access to the members' area, the archive, and anything released after your Membership ended.
4. Virtual Instruments and Plugins
You may use the instrument in your own compositions and recordings, commercial or otherwise, with no additional fees; use it in commercial client work and Productions of any kind; and install it on any machine you personally use.
You may not redistribute, resell, share, or give away the instrument or its content; extract, re-record, re-sample, or re-package its sounds into another virtual instrument, sample library, loop pack, or preset pack; distribute the raw audio content other than as part of a musical composition; or reverse-engineer or decompile the software.
The license is personal and non-transferable, except that you may resell it if you permanently remove all copies from your systems and notify me.
5. Restrictions — These Apply to Everything Except CC0 Packs
Packs marked CC0 under Section 2.8 are exempt from this section entirely.
5.1 Do not redistribute the Materials. No reselling, sublicensing, sharing, lending, giving away, or making available for download — including on file-sharing services, cloud folders, forums, or Discord servers. The license is for you.
5.2 Do not sell the Materials as music. You may not release my music — alone, or with only minimal alteration — as a commercial music release, on streaming platforms, or as a product where the music itself is what's being sold.
5.3 Do not use the Materials as sample source material, except where Section 3.5 explicitly permits it. No extracting, isolating, re-sampling, or re-packaging audio into a sample library, loop pack, sound effects library, preset pack, virtual instrument, or any product where the audio is what's being sold. This applies to stems specifically: using a stem as music in your Production is permitted; mining it for sounds is not.
5.4 Do not register the Materials with any content identification or rights management system. This includes YouTube Content ID, Facebook Rights Manager, Audible Magic, and comparable services. This is not negotiable: registering my music causes false claims against my other licensees and against me. It is a material breach and terminates your license immediately.
5.5 Do not use the Materials to train artificial intelligence or machine learning systems, including generative audio models, or to build datasets for such training, without my express written permission.
5.6 Do not claim authorship. You may not represent yourself as the composer or hold yourself out as the owner of the underlying composition or recording.
5.7 Do not use the Materials in unlawful, defamatory, or hateful content, or in any way implying my endorsement of a product, person, cause, or organization without my written agreement.
5.8 Do not remove or alter embedded metadata, watermarks, or identifying information.
6. Ownership
I retain full ownership of all copyright and other intellectual property in the Materials — except for Materials released under CC0 per Section 2.8, in which I assert no rights.
Nothing here transfers ownership. You are granted a license to use, not title. You own the Production you create; my license covers only my Materials within it.
7. Proof of License
Your purchase receipt or Membership record is your proof of license under the Standard License, and is sufficient for most uses including monetized online video and commercially released games.
Need formal documentation? Contact me and I'll issue a signed certificate naming you and the covered Materials, at no charge.
Need a negotiated agreement with warranties and indemnification? That's a Studio License under Section 2.5.
8. Term and Termination
The licenses granted here are perpetual and irrevocable, except that they terminate automatically on material breach — in particular Sections 5.1, 5.3, 5.4, or 5.5. On termination you must cease all use and destroy your copies. Productions already released in good faith before termination may remain in distribution.
CC0 dedications under Section 2.8 are irrevocable and are not affected by this section.
9. Changes to These Terms
I may update these terms for future purchases. Any change applies only to Materials obtained after the change takes effect. Your rights to Materials you already have are governed by the version in force on the date you obtained them, and will never be reduced retroactively. Dated versions are archived and available on request.
10. Warranty and Liability
I warrant that I own or control the rights necessary to grant the licenses described here, and that the Materials do not knowingly infringe any third party's rights.
Otherwise the Materials are provided "as is," without warranty of any kind, express or implied. To the maximum extent permitted by law, my total liability arising from these terms or the Materials is limited to the amount you paid for the Materials in question.
Studio Licenses carry additional warranties as set out in the individual signed agreement.
11. Governing Law
These terms are governed by the laws of the State of California, without regard to conflict of law principles.
12. Contact
Questions about licensing, Studio License quotes, unusual use cases, or documentation for a client:
dylann@dylanntaylor.com
If you're unsure whether your use is covered, just ask. I’m available to answer a quick email.
Last updated: August 5, 2026 · Version 1.0